Tag Archives: history

Fallout 4’s Nuka World, and Video Games Doing Cinema

In many ways, this is a part II to a previous blog on Fallout 4‘s Nick Valentine, and how codes and conventions of well-known, distinctly American cinematic genres—in that case the crime/noir/detective film—are often used as access points through which many video games reinterpret and represent the past. Here, I want to briefy talk about the new (and final) addition to the Fallout 4 universe, the Nuka World DLC pack, and how it similarly pays reference to the western genre (something that I’ve been looking at in my current PhD research too).

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But first, I want to start with my first impressions of the DLC more, since I’ve more or less ended up entirely hating all of the others.

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Synthetic Memories: Fallout 4’s Nick Valentine

“Well, that’s some real solid detective work”

                                           – Nick Valentine, ‘Getting a Clue’

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In a recent review of Black Mass published in The Independent, the writer argued that ‘Hollywood was always going to make a film about the life and crimes of James “Whitey” Bulger’. Hardly an entirely new ‘story’, it’s already been the inspiration for Showtime’s Brotherhood (2006-2008). Now the story of the ‘notorious US mob boss’ who ran South Boston with the Winter Hill Gang has also made its way (allegorically) into the Boston depicted in Fallout 4, as have the codes and conventions of the detective/mobster genre, through the storyline of Detective Nick Valentine and his pre-war mobster nemesis, Eddie Winter.

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Filed under Film, Games, history