I was so excited for Fallout 4’s new Far Harbor DLC, with all its promise of a new, big storyline, a new case for the Valentine Detective Agency, and an entirely new environment to explore. To be honest, I was so underwhelmed with the previous DLCs that I didn’t really have anything, nor the inclination to write about them, but Far Harbor did seem to offer what I wanted from new content. The trailer looked particularly great, and I love anything that involves Nick Valentine, so I faithfully downloaded it on Thursday morning and set aside the day for playing.
Far Harbor’s official trailer, Bethesda.
But, my initial reactions are not entirely positive.
(Yes, there will be spoilers)
Filed under Games, Reviews
Videogames with historical (or counter-historical) settings often mimic and recreate popular media images of the ‘real world’ as the basis for their virtual environments. Of course, this is a necessity for texts which consciously try to build highly detailed, immersive and interactive virtual landscapes, depicting ‘the past’, in an effort toward facilitating ‘authentic’ player experiences.
But though a technologically advanced and unquestionably postmodern medium, many contemporary video game creators also recreate and utilise ‘old media’ materials, placing these texts and items in-game to be collected or accessed by players.
Clearly, I’m a collector (Fallout 4)