In many ways, this is a part II to a previous blog on Fallout 4‘s Nick Valentine, and how codes and conventions of well-known, distinctly American cinematic genres—in that case the crime/noir/detective film—are often used as access points through which many video games reinterpret and represent the past. Here, I want to briefy talk about the new (and final) addition to the Fallout 4 universe, the Nuka World DLC pack, and how it similarly pays reference to the western genre (something that I’ve been looking at in my current PhD research too).
But first, I want to start with my first impressions of the DLC more, since I’ve more or less ended up entirely hating all of the others.
I was so excited for Fallout 4’s new Far Harbor DLC, with all its promise of a new, big storyline, a new case for the Valentine Detective Agency, and an entirely new environment to explore. To be honest, I was so underwhelmed with the previous DLCs that I didn’t really have anything, nor the inclination to write about them, but Far Harbor did seem to offer what I wanted from new content. The trailer looked particularly great, and I love anything that involves Nick Valentine, so I faithfully downloaded it on Thursday morning and set aside the day for playing.
Far Harbor’s official trailer, Bethesda.
But, my initial reactions are not entirely positive.
(Yes, there will be spoilers)
Filed under Games, Reviews